Beta Programs

The programs available for download on this page are currently under development. They are not guaranteed to work perfectly and may have parts currently disabled.Feel free to download any of them for testing purposes.Use these Programs at your own risk! Beta means that bugs may exist so always back up any files that you use these Programs on

Any Graphics Programs will probably require mwgfx.dll to be installed on your system (and possibly the extra support dlls). These can be obtained from the Graphics page

Any Bug reports should include the Version number of the program and the Version number of mwgfx.dll

Program

D/L

Version

Description

FSDted

This Program Requires mwgfx.dll

  Program to create FSTerrain projects from DTED Level 0 Dem data

ConvDXT

This Program Requires mwgfx.dll

4.00.1

Purpose-built tool for the batch conversion of 256x256x24 bit images created by the FS2000 terrain sdk tools into the required DXT1 textures for FS2002. Includes selectable transparent colour, optional replacement colour. Converts using my original DXT1 compression code so avoids the nVidia bug with some DXT1a conversions

SplitGVR

4.00.1

Tool to let you look inside the "MultiSound" CFS2 GVR files. Play individual sounds. Extract sounds as wav files

MDLColour

  Tool to allow the recolouring of untextured parts of existing (FSDS) MDL files. Scans the MDL for all RGB Colour instructions and allows the editing of them so that problems like the wrong colour spinner for a repainted plane can be solved. Note - AF99 MDLs use the older fixed colour instructions which are not supported by MDLColour

MultiGrab

This Program Requires mwgfx.dll

4.00.7

Tool to allow multiple screen grabs using the default windows "PrintScrn" function. Up to 999 grabs. Bmp or Jpeg format. Send to Editor, View FullScreen, Save in different format.
Grab up to 2 frames a second

4.00.7 updated to remove a couple of bugs

JpegOpt

This Program Requires mwgfx.dll

4.00.2

Tool for assessing the quality/filesize tradeoff in Jpeg images intended for the Web. See the effects and compression of varying quality levels. Save new jpeg at the selected setting

DDStoBmp

1.3

Rough and ready tools to convert the DDS files output by the nVidia DXT plugin for Photoshop. GUI and CLI versions to convert these images to CFS2 DXT format without altering the Image data.

V1.1 - Windows version now supports 444, 555 and 565
V1.2 - Windows version supports DXT3
V1.3 - Corrected Bmp Header bug

ACMan

4.00.4

Aircraft Management utility primarily for CFS2. Allows the easy moving of Aircraft between the main Aircraft folder and "Hangar" storage folders. Helps in the job of keeping the number of installed aircraft below the 90+ "Database Error" Level

4.00.4 - fixed overflow caused by having very large numbers of alternative versions of the same aircraft in the same folder

StripMDL

1.0

Small Utility to remove all the Rocket, Bomb and Droptank references from the Default CFS1 Aircraft so they can be used in CFS2 without the old objects appearing alongside the new CFS2 Payloads

MkAFD2

2.8

Enhanced version of MkAFD with many new features
Create Airfield menu entries, FS runways, CFS runways, CFS2 runways
Add flatten polys to locations (CFS2 and FS2000)

2.6 - Experimental function for creating Airbases.dat Entries
2.8 - Slight rewrite of Airbases.dat Routine.......

2.9 - And Again........

BmpSeason

1.0

Program to create Seasonal Textures from the CFS default ground textures. Adjustable levels of "Winter" and "Autumn". Will create a full set of 'w' or 'f' textures for use with Seasonal Classlists

19/10/00 Updated package to include the data file that should have been in the original (so now the program will create texture sets!)

FS Terrain

This Program Requires mwgfx.dll

See FsTrn Page

BmpCrop

This Program Requires mwgfx.dll

1.6

27/09/00

Experimental Program to Crop a large BMP into 256x256 sub-bitmaps using a 255x255 step between crops so right and top lines of each bitmap are repeats of the bottom or left line of the appropriate adjacent bitmap.
This is to get around a problem in all versions of FS where the bitmaps used in TexRelief end up losing the last pixel on each row and column and being displayed as 255x255 resulting in mis-matches when textures are created from slicing up Aerial Photos and re-combining them in the TexRelief blocks

1.3 - Slight adjustment so it should now work with "255+1" main bitmaps.

1.4 - Another slight adjustment so it should now work with "255+1" main bitmaps (1.3 got it to "255+2")

1.5 - Added Facility to change the size of the "Crop" to any valid size including non-square

1.6 - Added Facility to do "Normal" crops as well (no overlap)

1.7 - Corrected the bugs of 1.6
       


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